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New Column

I'm starting a new monthly column over at the Black Gate web site, dedicated to pencil and dice role-playing games. The point will be to highlight overlooked games or supplements. In other words, I won't be reviewing any and all things, but only affordable items I think are worth a look, especially items that might be missed. The items have to be obtainable, i.e., in print.

I've got months and months worth of ideas already; what I don't have is a column title. Does anyone have a suggestion? Preferably a serious suggestion?

Howard

Comments

(Anonymous)

The Gygax Stacks
d4 and After
Roll Review
Under the Tabletop
Clattering Dice
The Bag of Holding
"Search Check"
"Die! Die! Die!"
"The Game Table"
"The Back of the Rack"
"Pickup Games"
"Beyond Killing Monsters and Taking Their Stuff" (might be better as a subtitle)

-The Gneech
Critical Hits

The Imagination Basement

Unplugged RPG
I'm so tempted to suggest "Forgotten Realms" but I suppose that would be copyright infringement. *g*

(Anonymous)

Hidden Treasure
Hm. How about "Rolling the Dice"?

(Anonymous)

Mightier than the Pixel
Mightier than the Pixel
Roll Playing
Saving Throws
Table Toppers
Die Hard (another possible copyright problem)
Loaded Dice

~Matt
Here are some more, though I like what others have come up with better:

Graphite Gazette
Behind the DM Screen
Esoteric Adventures
The Quiet Quests

-Nik

(Anonymous)

I thought of one more:

The RPG Overlook

--Daniel [Yes, I'm the first, unsigned post. Sorry.]
I suggest:

"Games Burger_Eater Remembers Fondly."

Special emphasis on The Fantasy Trip, Chill, Call of Cthulhu, The Morrow Project and 3rd edition DC Heroes.

You're welcome.
Dude, you and EEK and I are the only people I know who actually played The Morrow Project.

I, too, played DC Heroes, and two versions of Chill. Never played The Fantasy Trip, although I've been playing a modern game inspired by it at www.darkcitygames.com. Black Gate has reviewed their products in the last two issues.

(Anonymous)

I believe the 1980 3rd edition rules for The Morrow Project, and nearly all supplements, are still in print and available from the publisher.
The Morrow Project would have been a great game if I'd had a different bunch of players. They were a lawless, grasping bunch. :) Totally unsuited.

Chill: Same verdict, except a second attempt to get a campaign started ended in comic farce. Literally, the players could not play the game straight.

DC Heroes worked out much better--I was the player.

They were three terrific systems, although the gun stuff in TMP was pretty intimidating.

As for the TFT-ish game, I started reading it and was all "Whoa! Three stats! Three six-siders! Is this really the same game?"

Then I saw an error right on the bottom of the page. :)

A character's MA is half his DX, rounded down. A character may move up to his MA in hexes before executing an action. For example: Ajax (DX11) moves five hexes and attacks.


In The Fantasy Trip, human characters had an MA of 10, standard, move half and attack. I think someone forgot to break their habit of five-and-attack when they were writing that particular rule.

Still, I have to look into that further. If it really captures the spirit of the game, I'd be pretty excited.
"Of Magic and Dice"
"Top Secret" was a fun game way back in the day. Of course, I think it was more fun because we torment the GM on pain of real death if he killed our characters off. Hey, maybe that's how we survived the exploding helicopter over the East German secret base! We totally should have died.

As for names for the column:
Passed Up Parchments
Roll Again
Critical Misses
Re-Rolls and Reviews



"Roll Review" or "Roll Again" have my votes - but only if the column is 100% about games that require dice.