New Column
I'm starting a new monthly column over at the Black Gate web site, dedicated to pencil and dice role-playing games. The point will be to highlight overlooked games or supplements. In other words, I won't be reviewing any and all things, but only affordable items I think are worth a look, especially items that might be missed. The items have to be obtainable, i.e., in print.
I've got months and months worth of ideas already; what I don't have is a column title. Does anyone have a suggestion? Preferably a serious suggestion?
Howard
I've got months and months worth of ideas already; what I don't have is a column title. Does anyone have a suggestion? Preferably a serious suggestion?
Howard

(Anonymous)
d4 and After
Roll Review
Under the Tabletop
Clattering Dice
The Bag of Holding
"Die! Die! Die!"
"The Game Table"
"The Back of the Rack"
"Pickup Games"
"Beyond Killing Monsters and Taking Their Stuff" (might be better as a subtitle)
-The Gneech
The Imagination Basement
Unplugged RPG
(Anonymous)
(Anonymous)
Saving Throws
Table Toppers
Die Hard (another possible copyright problem)
Loaded Dice
~Matt
Graphite Gazette
Behind the DM Screen
Esoteric Adventures
The Quiet Quests
-Nik
(Anonymous)
The RPG Overlook
--Daniel [Yes, I'm the first, unsigned post. Sorry.]
"Games Burger_Eater Remembers Fondly."
Special emphasis on The Fantasy Trip, Chill, Call of Cthulhu, The Morrow Project and 3rd edition DC Heroes.
You're welcome.
I, too, played DC Heroes, and two versions of Chill. Never played The Fantasy Trip, although I've been playing a modern game inspired by it at www.darkcitygames.com. Black Gate has reviewed their products in the last two issues.
(Anonymous)
Chill: Same verdict, except a second attempt to get a campaign started ended in comic farce. Literally, the players could not play the game straight.
DC Heroes worked out much better--I was the player.
They were three terrific systems, although the gun stuff in TMP was pretty intimidating.
As for the TFT-ish game, I started reading it and was all "Whoa! Three stats! Three six-siders! Is this really the same game?"
Then I saw an error right on the bottom of the page. :)
In The Fantasy Trip, human characters had an MA of 10, standard, move half and attack. I think someone forgot to break their habit of five-and-attack when they were writing that particular rule.
Still, I have to look into that further. If it really captures the spirit of the game, I'd be pretty excited.
As for names for the column:
Passed Up Parchments
Roll Again
Critical Misses
Re-Rolls and Reviews