Updates and Stage Setting
Black Gate Update
Black Gate 10 should be back from the printer in the next week.
E-submissions -- I accidentally ended up with most of the week off from day job writing, and so threw myself into reading e-submissions for Black Gate. I've now read up through the middle of August 2006. There were some great finds in there. There are a lot of responses to write, but I hope to get them out in the next two weeks prior to another big push through submissions.
John is sifting through the e-subs I've forwarded to him as well as diving into some more real-world subs, prior to returning to work getting Black Gate 11 out the door.
Stage Setting
I don't know how other writers go about it, but I like to keep my weaknesses in mind as I sit down to write a scene. For instance, I used to have a big problem with having the plot dictate what my characters did, so I started reminding myself to always know what the characters WANT before the scene starts. I still do that. Something I've been striving for lately is to make the place itself a character -- to bring it to life and present it as an interesting place to be. I mean, really, why set a scene in just one more generic tavern? It's not as though when you're writing fantasy prose you're on a budget. My friend Eric Knight -- someone who excels at giving his landscapes character -- wrote a nice article about Solomon Kane for the www.swordandsorcery.org site that sums up this point nicely.
"'Wings of the Night' features a marathon running fight through ruin, countryside, and even air that only a team of computer animators with a sixty-million dollar budget and the latest rendering technology (or a single Texan from Cross Plains hammering the story out with worn typewriter ribbon) could bring properly to life. "
We don't even have to worry about paying for typewriter ribbons now. We shouldn't constrain our imaginations -- we should give our characters, and our readers, interesting places to visit. I wish it didn't have to go without saying that landscape should make sense in the world the writer's creating and be woven through the events rather than be thrown in as a gee whiz moment. It all has to work together.
So that's what I've been thinking lately about stage setting.
Does anyone else keep lists in mind of things they watch for as they write? I'd be interested in hearing about them.
Warm Regards,
Howard
Black Gate 10 should be back from the printer in the next week.
E-submissions -- I accidentally ended up with most of the week off from day job writing, and so threw myself into reading e-submissions for Black Gate. I've now read up through the middle of August 2006. There were some great finds in there. There are a lot of responses to write, but I hope to get them out in the next two weeks prior to another big push through submissions.
John is sifting through the e-subs I've forwarded to him as well as diving into some more real-world subs, prior to returning to work getting Black Gate 11 out the door.
Stage Setting
I don't know how other writers go about it, but I like to keep my weaknesses in mind as I sit down to write a scene. For instance, I used to have a big problem with having the plot dictate what my characters did, so I started reminding myself to always know what the characters WANT before the scene starts. I still do that. Something I've been striving for lately is to make the place itself a character -- to bring it to life and present it as an interesting place to be. I mean, really, why set a scene in just one more generic tavern? It's not as though when you're writing fantasy prose you're on a budget. My friend Eric Knight -- someone who excels at giving his landscapes character -- wrote a nice article about Solomon Kane for the www.swordandsorcery.org site that sums up this point nicely.
"'Wings of the Night' features a marathon running fight through ruin, countryside, and even air that only a team of computer animators with a sixty-million dollar budget and the latest rendering technology (or a single Texan from Cross Plains hammering the story out with worn typewriter ribbon) could bring properly to life. "
We don't even have to worry about paying for typewriter ribbons now. We shouldn't constrain our imaginations -- we should give our characters, and our readers, interesting places to visit. I wish it didn't have to go without saying that landscape should make sense in the world the writer's creating and be woven through the events rather than be thrown in as a gee whiz moment. It all has to work together.
So that's what I've been thinking lately about stage setting.
Does anyone else keep lists in mind of things they watch for as they write? I'd be interested in hearing about them.
Warm Regards,
Howard
Thanks for the acute observations.
My first drafts always play to my strengths: dialogue, plot, and scene blocking.
The second draft is where I remind myself to flesh out the surroundings and paint the whiterooms.
Usually in the 3rd draft I'm consciously de-cliche-ifying the setting.
By 4th pass I'm usually calling myself an imaginationless hack and consciously adding bits of creative windowdressing.
And in 5th pass I'm sanding and painting the seams so the reader can't (I hope) tell it was put together in bits and layers.
(Anonymous)
It was that article by E.E. Knight that made me finally break down and get the Ballantine/Wandering Star Savage Tales of Solomon Kane. Well worth it, too: in some ways SK is more interesting than Conan.
Bringing the background into the foreground: that's a big part of what I think genre fiction is about. I totally agree with you, Howard, that we should give the readers an interesting trip (and not just cool scenery).
I don't keep lists so much, but I do set myself a technical challenge with each story. In the first draft of "Turn Up This Crooked Way" I set the rule that I would introduce something new and weird every manuscript page--about every 300 words. (The gaps between weirdities got wider in the second draft, as I tried to make sense of the freakish structure I'd generated.) In "Payment Deferred" I tried to write with the concision and directness of one of the old Black Mask detective stories, etc.
This method insures that, whatever I think I'm good at, I'm always trying to do something I don't really know how to do. On reflection, I'm not sure whether that makes it a good approach or not.
JE
(Cross-posted to the BG message board.)
As for me writing a scene, I let my strengths (plot, characterisation) do the walking without a further thought form me and I keep my weaknesses (style, voice) in mind, trying to catch the saggy spots as I go. First editorial pass tightens up my strengths and strengthens my weaknesses.
Then I let other eyes read it to catch those things I missed completely before I attempt a second editorial pass.
And that's just the bare bones. I, too, have lists of things I want to include, or must include, from plot beats to word counts to grammatical structures used every X paragraphs.
Hmm... I'm very list-driven.
Thanks for the nice words. Sorry I didn't reply sooner but I'm currently on vacation.
I think setting is sometimes overlooked because so many writers (rightly) study plot and character. Much of what has been written about creating drama comes out of the stage, where it was simply impossible to do more with setting than paint a background picture and prop up a few easily-carried bits of set dressing. As you observed, as writers we're not on a budget. Nor are we limited to Shakespeare's "brawl ridiculous" -- if we need a thousand war elephants charging out of the setting sun, all we have to do is write them.
Setting boils down to time and place. Time is easy to overlook. Why is the story happening at this particular time? Figuring out "why now" will often give you your first big plot-point.
As for place, all I can say is to try and give setting an organic quality. Businesses, countries, families, religions, forms of art, they all are born, grow, mature, and die (and are sometimes at their most picturesque long after they are dead, how many Romanticists painted overgrown Roman ruins?) Everything from Classical Greece to the Simpsons has a life cycle, you've got to decide where your bit of setting is in that life cycle, and then depict it as such. Thing of the pieces of your setting as characters, each with strengths and weaknesses, and spend time crafting them in proportion to their importance to the story. Thus Tolkien gave us a lot of Minas Tirith but only a little of Ghan-buri-Ghan's folk.
Okay, taverns are often boring. I agree. But perhaps you've got to put one in your S&S story for whatever reason. Maybe you can decide that an innovative tavern owner at a busy crossroads is trying something different and birthing a new business. He's using a large cellar his grandfather built as a cheap dormitory (now there's an inn and a local church offers a warm corner for a free so the dormitory is no longer in use) to hold wine, and invited two wineries of the region (assuming your local environment is conducive to grapes) to supply him. They can sell all the wine they like under his roof and he just takes a small cut. One winery sends in the sword-and-sorcery equivalent of a wine expert, talking about the quality of wood used in their aging casks and the frequency of the morning dew and where they obtained their rare vines. A second winery sends a comely, lusty gal with a cocky sense of humor who flirts and jokes with customers as she sells wine like a Jaeger girl selling shots. These two characters can pop in and out of the background as the main characters do whatever has to be done in the tavern.
A dead tavern could be interesting too. Perhaps the local potentates closed a famous seaside tavern and hung the owner for associating with pirates and allowing them to recruit in his establishment. It's still a warm and dry building with a convenient landing, though ill-omened as the potentates stuffed the owner upside down into his own chimney to plug it, and pirates secretly meet, often by the light of a single candle, to talk over business. They advertise that they're hiring with some bit of discrete signal, like a black feather stuck in the lintel. They send barefoot, gutter-bred boys running back and forth to other establishments for their bread, cheese, meat pies, and booze and to act as lookouts. Because the windows are boarded up and the light and activity must be hidden, a writer can have a good deal of fun with atmosphere here.
Anyway, thanks again for mentioning me.